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Core:Block Interaction: Difference between revisions

From Teriock
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Created page with "{{Core|name=Block Interaction|If an Attack Hits, but has not gone Critical, then the defender has a chance to Block. In addition to the {{L|Core|Armor Class|AV}} of armor, every other item has some {{L|Core|Block Value|Block Value}} (BV). If the defender attempts an {{L|Abilities|Ability}} that uses the Block Interaction, then they add the item's {{L|Core|BV}} to their {{L|Core|Armor Class}}. If the new total is equal to or greater than the attacker's Attack Roll, then t..."
 
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{{Core|name=Block Interaction|If an Attack Hits, but has not gone Critical, then the defender has a chance to Block. In addition to the {{L|Core|Armor Class|AV}} of armor, every other item has some {{L|Core|Block Value|Block Value}} (BV). If the defender attempts an {{L|Abilities|Ability}} that uses the Block Interaction, then they add the item's {{L|Core|BV}} to their {{L|Core|Armor Class}}. If the new total is equal to or greater than the attacker's Attack Roll, then the Block Succeeds. If the new total is less than or equal to the attacker's Attack Roll, then the Block Fails. The consequence of a successful or unsuccessful Block are described in the "On success" and "On fail" section of the {{L|Abilities|Ability}} that's used. For a {{L|Ability|Basic Block}}, a successful Block causes the Attacking effect to {{L|Core|Fizzles|Fizzle}}.
{{Core|name=Block Interaction|If an Attack Hits, but has not gone Critical, then the defender has a chance to Block. In addition to the {{L|Core|Armor Class|AV}} of armor, every other item has some Block Value (BV). If the defender attempts an {{L|Abilities|Ability}} that uses the Block Interaction, then they add the item's BV to their {{L|Core|Armor Class}}. If the new total is equal to or greater than the attacker's Attack Roll, then the Block Succeeds. If the new total is less than or equal to the attacker's Attack Roll, then the Block Fails. The consequence of a successful or unsuccessful Block are described in the "On success" and "On fail" section of the {{L|Abilities|Ability}} that's used. For a {{L|Ability|Basic Block}}, a successful Block causes the Attacking effect to {{L|Core|Fizzles|Fizzle}}.


{{#mermaid:flowchart TD
{{#mermaid:flowchart TD

Revision as of 09:32, 24 January 2025

If an Attack Hits, but has not gone Critical, then the defender has a chance to Block. In addition to the AV of armor, every other item has some Block Value (BV). If the defender attempts an ability that uses the Block Interaction, then they add the item's BV to their armor class. If the new total is equal to or greater than the attacker's Attack Roll, then the Block Succeeds. If the new total is less than or equal to the attacker's Attack Roll, then the Block Fails. The consequence of a successful or unsuccessful Block are described in the "On success" and "On fail" section of the ability that's used. For a Basic Block, a successful Block causes the Attacking effect to fizzle.