Core:Long Rest: Difference between revisions
More actions
// via Wikitext Extension for VSCode |
No edit summary |
||
| Line 4: | Line 4: | ||
Some {{L|Category|Long rest abilities|Abilities}} (such as {{L|Ability|Elder Sorcery Creation}}) have "long rest" as their execution time. A creature may choose to do ''one'' of these during their long rest. | Some {{L|Category|Long rest abilities|Abilities}} (such as {{L|Ability|Elder Sorcery Creation}}) have "long rest" as their execution time. A creature may choose to do ''one'' of these during their long rest. | ||
At the end of a long rest, a creature regains all lost {{L|Core|HP}}. The creature also regains spent {{L|Core|HP|Hit Dice}} | At the end of a long rest, a creature regains all lost {{L|Core|HP}}. The creature also regains all spent {{L|Core|HP|Hit Dice}}. | ||
{{Core|name=Long Rest|}} | {{Core|name=Long Rest|}} | ||
Revision as of 00:53, 29 January 2025
A long rest is a period of extended downtime, at least 8 hours long, during which a creature sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the creatures must begin the rest again to gain any benefit from it.
Note: Your GM may decide on a different time period or conditions for a long rest.
Some abilities (such as Elder Sorcery Creation) have "long rest" as their execution time. A creature may choose to do one of these during their long rest.
At the end of a long rest, a creature regains all lost HP. The creature also regains all spent hit dice.