Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ability:Brace: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
// via Wikitext Extension for VSCode
 
Line 1: Line 1:
{{#invoke:A|a
{{#invoke:A|a
|name=Brace
|name=Brace
|e=Lose all {{TempHP}} and gain {{Dice|1d6}} {{L|Core|Temporary Hit Points|Temporary HP}} as long as you remain stationary.
|e=Lose all {{TempHP}} and gain {{Dice|1d6}} {{TempHP}} as long as you remain stationary.
{{DNote|I'm not in love with this Brace implementation. It works this way so that if you have {{TempHP}} from multiple sources and lose a couple that you don't have to keep track of which source gave what {{TempHP}}.}}
{{DNote|I'm not in love with this Brace implementation. It works this way so that if you have {{TempHP}} from multiple sources and lose a couple that you don't have to keep track of which source gave what {{TempHP}}.}}
|pro=Instead gain additional {{Dice|d6|{{P}} }} {{TempHP}}.
|pro=Instead gain additional {{Dice|d6|{{P}} }} {{TempHP}}.

Latest revision as of 01:33, 31 January 2025

 Power sources: 💪Martial🪖Veteran🤹Skill
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: While stationary.( ⏳️Sustained )

Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
Design Note: I'm not in love with this Brace implementation. It works this way so that if you have temporary HP from multiple sources and lose a couple that you don't have to keep track of which source gave what temporary HP.

 If proficient: Instead gain additional Pd6 temporary HP. If fluent: Instead gain additional Fd6 temporary HP.