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Ability:Tumble: Difference between revisions

From Teriock
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|e=You do not take the triggering {{L|Core|Damage|Damage}}.
|e=You do not take the triggering {{L|Core|Damage|Damage}}.
{{Note|You must be able to {{L|Core|Movement Speed|move}} to use Tumble. This means you cannot use it while {{L|Condition|Snared}}.}}
{{Note|You must be able to {{L|Core|Movement Speed|move}} to use Tumble. This means you cannot use it while {{L|Condition|Snared}}.}}
|cost=You are moved 10 feet in the direction opposite the source of the damage and become {{L|Condition|Snared}}. If there is no direction associated with the source of the {{L|Core|Damage|Damage}}, you move in a random direction instead. This movement does not count as a trigger for {{L|Ability|Opportunity Attack}}.
|cost=You are moved 5 feet in the direction opposite the source of the damage and become {{L|Condition|Snared}}. If there is no direction associated with the source of the {{L|Core|Damage|Damage}}, you move in a random direction instead. This movement does not count as a trigger for {{L|Ability|Opportunity Attack}}.
}}
}}

Revision as of 09:54, 7 February 2025

 Power sources: 💪Martial🪖Veteran🤹Skill
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You would take damage.
 Cost and components: You are moved 5 feet in the direction opposite the source of the damage and become snared. If there is no direction associated with the source of the damage, you move in a random direction instead. This movement does not count as a trigger for Opportunity Attack.
 Duration: Instant.

You do not take the triggering damage.
Note: You must be able to move to use Tumble. This means you cannot use it while snared.

 End condition: At the start of each of your turns, you roll 2d4. If either of these dice roll a 4, this effect ends.