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Core:Slow Maneuvers: Difference between revisions

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{{Core|name=Slow Maneuvers|'''Slow maneuvers''' are those that take longer than a single turn to execute. Some may be on the scale of a {{L|Short rest abilities|Short}} or {{L|Long rest abilities|Long Rest}}, in which case they cannot be used in combat. Other {{L|Slow abilities|Slow Abilities}}, such as most {{L|Ritual delivery abilities|Rituals}}, have a more precise '''execution time''' (or '''casting time''') specified in seconds, minutes, hours, or some other defined unit of time. These can be done during combat so long as the creature executing them uses {{L|Ability|Sustain|Sustain}} at least once per turn.}}
{{Core|name=Slow Maneuvers|'''Slow maneuvers''' are those that take longer than a single turn to execute. Some may be on the scale of a {{L|Short rest abilities|Short}} or {{L|Long rest abilities|Long Rest}}, in which case they cannot be used in combat. Other {{L|Slow abilities|Slow Abilities}}, such as most {{L|Ritual delivery abilities|Rituals}}, have a more precise '''execution time''' (or '''casting time''') specified in seconds, minutes, hours, or some other defined unit of time. These can be done during combat so long as a round doesn't pass without the creature executing them using {{L|Ability|Sustain|Sustain}} at least once.}}

Revision as of 18:46, 10 February 2025

Slow maneuvers are those that take longer than a single turn to execute. Some may be on the scale of a short or long rest, in which case they cannot be used in combat. Other slow abilities, such as most rituals, have a more precise execution time (or casting time) specified in seconds, minutes, hours, or some other defined unit of time. These can be done during combat so long as a round doesn't pass without the creature executing them using Sustain at least once.