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Ability:Combo: Difference between revisions

From Teriock
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|pro=The list of possible benefits you can choose from is expanded to include the following.
|pro=The list of possible benefits you can choose from is expanded to include the following.
; Block Combo
; Block Combo
: The next {{L|Category:Block abilities|block}} you make may be done with ''2'' {{L|Category|Equipment|items}} instead of 1. You add the {{BV}} for both.
: The next {{L|Category|Block abilities|block}} you make may be done with ''2'' {{L|Category|Equipment|items}} instead of 1. You add the {{BV}} for both.
; Condition Combo
; Condition Combo
: Instead of rolling {{Dice|2d4}} to end some {{L|Category|Effects|effect}}, you may roll either {{Dice|1d4}} or {{Dice|3d4}} (you choose). The effect ends if any of the dice rolls a 4.
: Instead of rolling {{Dice|2d4}} to end some {{L|Category|Effects|effect}}, you may roll either {{Dice|1d4}} or {{Dice|3d4}} (you choose). The effect ends if any of the dice rolls a 4.

Revision as of 11:53, 24 February 2025

 Power sources: 💪Martial💰️Thief🤹Skill
 Execution time: 0️⃣Free reaction( ↩️Reactive )
 Trigger: You use an active ability.
 Duration: 1 minute.

You gain a benefit that you can expend in one of following ways of your choosing.
Attack Combo
The next you make is AV0.
Check Combo
The next time you Attempt Check you do so with advantage.
You may only choose one benefit per use of Combo.

 If proficient: The list of possible benefits you can choose from is expanded to include the following.
Block Combo
The next block you make may be done with 2 items instead of 1. You add the BV for both.
Condition Combo
Instead of rolling 2d4 to end some effect, you may roll either 1d4 or 3d4 (you choose). The effect ends if any of the dice rolls a 4.
Feat Combo
The next time you make a feat save, you do so with advantage.
Resistance Combo
The next time you make a resistance save, you do so with advantage.