Module:Dice: Difference between revisions
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// via Wikitext Extension for VSCode Tag: Reverted |
// via Wikitext Extension for VSCode Tag: Reverted |
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| Line 1: | Line 1: | ||
-- Module:Dice | -- Module:Dice | ||
-- Processes dice input strings and outputs HTML spans with roll links, templates, and data attributes | -- Processes dice input strings and outputs HTML spans with roll links, templates, and data attributes | ||
-- | -- Uses frame:preprocess to ensure generated wikitext is fully expanded | ||
local p = {} | local p = {} | ||
local html = mw.html | local html = mw.html | ||
-- Trim whitespace from both ends | -- Trim whitespace from both ends | ||
| Line 14: | Line 13: | ||
-- Split the full roll string into parts and operators (+, -) | -- Split the full roll string into parts and operators (+, -) | ||
local function splitParts(s) | local function splitParts(s) | ||
local parts = {} | local parts, i = {}, 1 | ||
while i <= #s do | while i <= #s do | ||
local c = s:sub(i,i) | local c = s:sub(i,i) | ||
| Line 45: | Line 43: | ||
local function parsePart(part) | local function parsePart(part) | ||
local s = trim(part) | local s = trim(part) | ||
local prefixCount, prefixFlag | local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = nil, nil, nil, nil, {} | ||
-- Extract qualifiers in [brackets] | -- Extract qualifiers in [brackets] | ||
| Line 134: | Line 130: | ||
local quick = table.concat(quickParts, " ") | local quick = table.concat(quickParts, " ") | ||
-- Build span | -- Build span | ||
local raw = html.create('span') | local raw = html.create('span') | ||
:addClass('dice') | :addClass('dice') | ||
| Line 143: | Line 139: | ||
:allDone() | :allDone() | ||
return | -- Preprocess wikitext so templates and links are expanded | ||
return frame:preprocess(raw) | |||
end | end | ||
return p | return p | ||
Revision as of 23:26, 19 June 2025
Documentation for this module may be created at Module:Dice/doc
-- Module:Dice
-- Processes dice input strings and outputs HTML spans with roll links, templates, and data attributes
-- Uses frame:preprocess to ensure generated wikitext is fully expanded
local p = {}
local html = mw.html
-- Trim whitespace from both ends
local function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
-- Split the full roll string into parts and operators (+, -)
local function splitParts(s)
local parts, i = {}, 1
while i <= #s do
local c = s:sub(i,i)
if c == "+" or c == "-" then
table.insert(parts, c)
i = i + 1
elseif c == " " then
i = i + 1
else
local j = s:find("[%+%-]", i)
if j then
table.insert(parts, trim(s:sub(i, j-1)))
i = j
else
table.insert(parts, trim(s:sub(i)))
break
end
end
end
return parts
end
-- Capitalize first letter
local function capitalize(s)
return (s:gsub("^%l", string.upper))
end
-- Parse an individual part into prefix, dice, and qualifiers
local function parsePart(part)
local s = trim(part)
local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = nil, nil, nil, nil, {}
-- Extract qualifiers in [brackets]
local main, qualStr = s:match("^(.-)%[([^%]]+)%]$")
if qualStr then
s = trim(main)
for q in qualStr:gmatch("([^ ]+)") do
table.insert(qualifiers, q)
end
end
-- Extract parenthesized prefix, e.g. (2@p) or (@f)
local pref = s:match("^%(([%d]*@%a+)%)")
if pref then
local num, flag = pref:match("^(%d*)@(%a+)")
prefixCount = tonumber(num) or 1
prefixFlag = flag
s = s:gsub("^%b()", "", 1)
else
-- Pure prefix without dice
local pure = s:match("^@(%a+)$")
if pure then
prefixCount = 1
prefixFlag = pure
s = ""
end
end
-- Extract dice, e.g. 2d6 or d8
if s:match("^d%d+") then
diceCount = 1
diceFaces = s:match("^d(%d+)")
elseif s:match("^%d+d%d+") then
local cnt, faces = s:match("^(%d+)d(%d+)")
diceCount = tonumber(cnt)
diceFaces = faces
end
return prefixCount, prefixFlag, diceCount, diceFaces, qualifiers
end
-- Main entry for #invoke:Dice|d|<roll>|<type>
function p.d(frame)
local fullRoll = frame.args[1] or ""
local typ = frame.args[2] or "none"
local parts = splitParts(fullRoll)
local quickParts, content = {}, {}
for _, part in ipairs(parts) do
if part == "+" or part == "-" then
table.insert(quickParts, part)
table.insert(content, " " .. part .. " ")
else
local prefixCount, prefixFlag, diceCount, diceFaces, qualifiers = parsePart(part)
-- Build quick-roll
if diceCount then
table.insert(quickParts, diceCount .. "d" .. diceFaces)
end
-- Prefix template for non-'none' types
if prefixFlag and typ ~= "none" and diceCount then
local tpl = string.format("{{%s%s}}",
string.upper(prefixFlag), prefixCount and prefixCount ~= 1 and "|"..prefixCount or "")
table.insert(content, tpl)
end
-- Dice link or standalone prefix
if diceCount then
local display = diceCount == 1 and ("d"..diceFaces) or (diceCount.."d"..diceFaces)
local label = display
if prefixFlag and typ == "none" and #qualifiers == 0 then
label = (prefixCount or 1) .. string.upper(prefixFlag) .. display
end
table.insert(content,
string.format("[https://dice.run/#/d/%dd%s %s]", diceCount, diceFaces, label)
)
elseif prefixFlag and typ ~= "none" then
table.insert(content, string.format("{{%s}}", string.upper(prefixFlag)))
end
-- Qualifier labels
for _, q in ipairs(qualifiers) do
table.insert(content, string.format("{{L|%s|%s}}", capitalize(typ), capitalize(q)))
end
end
end
local inner = table.concat(content)
local quick = table.concat(quickParts, " ")
-- Build span
local raw = html.create('span')
:addClass('dice')
:attr('data-full-roll', fullRoll)
:attr('data-quick-roll', quick)
:attr('data-type', typ)
:wikitext(inner)
:allDone()
-- Preprocess wikitext so templates and links are expanded
return frame:preprocess(raw)
end
return p