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Creature:Phoenix: Difference between revisions

From Teriock
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Created page with "{{#invoke:C|c |name=Phoenix |t=outsider;; monstrous;; animal |l=A huge red-orange bird with feathers made of fire. |hp=60 |size=10 |mov=2 |per=1 |int=3 |d=Phoenixes are not native to this plane. |a=Magical Durability;; Viscous Bite;; Devour;; Flying;; Flame Magic Adept;; Fire Damage Immunity;; Elder Inferno Aura;; Martial Arts;; Outsider Regenerating;; Outsider Mana Regenerating-l-Can only {{L|Core|Revitalizing|revitalize}} {{MP}} spent on {{L|Category|Flame element abil..."
 
// via Wikitext Extension for VSCode
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|t=outsider;; monstrous;; animal
|t=outsider;; monstrous;; animal
|l=A huge red-orange bird with feathers made of fire.
|l=A huge red-orange bird with feathers made of fire.
|hp=60
|hp=6d20
|size=10
|size=10
|mov=2
|mov=2

Revision as of 07:21, 17 August 2025

 Stats: ❤️6d20 Hit Dice❤️66 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 10
 Attributes: INT3STR0MOV2SNK0PER1
 Looks: A huge red-orange bird with feathers made of fire.

Phoenixes are not native to this plane.


 Abilities: 
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 1. If their SIZE was already less than 1, it is reduced to 0.
With the Elder Sorcery of Flame...
Inferno.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 3.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 2.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

 If proficient: The BV is now +2. If fluent: The BV is now +3.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

You always have at least 3 AV. This is the case even when you are not wearing armor.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

At the start of each of your turns, you warded revitalize and regain that many MP. This does not consume your mana die. If you were dead due to MP loss, this brings you back to life. You only die due to MP loss if you start your turn without successfully regenerating MP.
 Duration: Always active.

You are immune to control effects as well as being frightened or charmed. The effects of Outsider Mind are maintained even if transformed.
 Duration: Always active.

At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 2.