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Creature:Zombie: Difference between revisions

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|a=Slow;; Minor Undead;; Stupid Intelligence;; Clumsy;; Zombie Empowerment;;
|a=Slow;; Minor Undead;; Stupid Intelligence;; Clumsy;; Zombie Empowerment;;
|l=Humanoid corpses, often rotting or falling apart.
|l=Humanoid corpses, often rotting or falling apart.
|hp=2d8
|mp=1d2
|mp=1d2
|d=Common creatures found in use by {{L|Class|Necromancer|Necromancers}} everywhere, zombies are one of the easiest {{L|Category|Undead creatures|undead}} to create and are a staple of {{L|Category|Undead creatures|undead}} armies.
|d=Common creatures found in use by {{L|Class|Necromancer|Necromancers}} everywhere, zombies are one of the easiest {{L|Category|Undead creatures|undead}} to create and are a staple of {{L|Category|Undead creatures|undead}} armies.
|br=3
}}
}}

Revision as of 04:55, 20 August 2025

 Stats: ❤️2d8 Hit Dice❤️10 HP🩵1d2 Mana Dice🩵2 MP⬆️Size 3
 Looks: Humanoid corpses, often rotting or falling apart.

Common creatures found in use by Necromancers everywhere, zombies are one of the easiest undead to create and are a staple of undead armies.


 Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -3.
 Duration: While up.
 Range: 60 feet.
 Requirements: Only targets zombies.

Target gains Zombify.
 Delivery: 🔮Conjured👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.
 Requirements: Target is dead.

 On hit: Target is reanimated as a zombie. It is not under your command, but is hostile to everyone other than you that is not another zombie. The zombie keeps the SIZE it had before, but loses all other traits and abilities. If the target was already some kind of zombie, then it is reanimated as that type. Heightened: For each additional MP spent, the duration of this effect increases by 1 hour. The overall duration is rounded to the nearest hour. If proficient: Zombify is warded. If fluent: The base duration of this effect is 1 hour and the zombie is a minion under your command.