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Can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You fly at half speed.
If proficient: You instead fly at full speed.
You gain Offensive Martial Arts and Defensive Martial Arts.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You do not have real opposable thumbs. All items are two-handed for you.
You have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2. Feat save improvement: This ability gives proficiency in PER feat saves.
Familiar Abilities:
You aim your weapon with deadly precision, causing weapon attacks you make to be warded.
End condition: You move or are moved. If proficient: If the weapon attack is a ranged attack, then its range is doubled. If fluent: If the weapon attack is a ranged attack, then its range is instead tripled.
You have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2. Feat save improvement: This ability gives proficiency in PER feat saves.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.
You aim your weapon with deadly precision, causing weapon attacks you make to be warded.
End condition: You move or are moved. If proficient: If the weapon attack is a ranged attack, then its range is doubled. If fluent: If the weapon attack is a ranged attack, then its range is instead tripled.
You have advantage on checks made with Perceive.
Attribute improvement: This ability sets your PER score to a minimum of 2. Feat save improvement: This ability gives proficiency in PER feat saves.
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