Abilities:
Attribute improvement: This ability sets your INT score to a minimum of -2.
You vertically leap at quarter speed and horizontally leap at half speed.
If proficient: You instead vertically leap at half speed and horizontally leap at full speed.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of -2.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You vertically leap at quarter speed and horizontally leap at half speed.
If proficient: You instead vertically leap at half speed and horizontally leap at full speed.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of -2.
Body Parts:
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Mouth | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Biting, Small | Body parts |
Familiar Abilities:
End condition: At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is grounded and immobilized. Heightened: For each additional MP spent, deal an additional 1d4 magic vine damage as well.
You vertically leap at quarter speed and horizontally leap at half speed.
If proficient: You instead vertically leap at half speed and horizontally leap at full speed.
End condition: At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is grounded and immobilized. Heightened: For each additional MP spent, deal an additional 1d4 magic vine damage as well.
You vertically leap at quarter speed and horizontally leap at half speed.
If proficient: You instead vertically leap at half speed and horizontally leap at full speed.
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