On hit: If target is dead, they are brought back to life with 1 hit point. If target is undead, you can choose to have them be healed for damage. Resurrect does not count as a healing effect unless you choose to heal with it. Heightened: For each additional MP spent, target can have been dead for an additional 24 hours. If target is undead, they are healed an additional time. If proficient: If target is undead, they are healed for damage P times. If fluent: If target is undead, they are healed for damage F times.