Ability:Mind Control
From Teriock
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End condition: At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Target is charmed. In addition, you may provide a 1 word command that the target must follow for the duration of this spell. If the command is directly harmful to the target, this spell fizzles and they do not need to follow it. The target must understand the language that the command was given in. Heightened: For each additional MP spent, the maximum length of the command can be increased by 1 word.