Category:Core rules
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Core rules are those specific to Teriock Tabletop, not those that are just redefined terms from live action FanWar.
Subcategories
This category has the following 8 subcategories, out of 8 total.
Pages in category "Core rules"
The following 119 pages are in this category, out of 119 total.
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C
- Core:Carrying Capacity
- Core:Cascade Expansion
- Core:Classes
- Core:Combat
- Core:Competence
- Core:Complete Attack and Block Interaction Routine
- Core:Complete Feat Interaction Routine
- Core:Complete Manifest Interaction Routine
- Core:Components
- Core:Cone Delivery
- Core:Consumables
- Core:Costs
- Core:Cover
- Core:Creature Target
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M
P
R
S
- Core:Self Delivery
- Core:Self Target
- Core:Shatter Cost
- Core:Short Rest
- Core:Sight Delivery
- Core:Size
- Core:Slow Maneuvers
- Core:Sneak
- Core:Somatic Components
- Core:Sounds
- Core:Standard Abilities
- Core:Standard and Critical Damage
- Core:Strength
- Core:Strike Delivery Package
- Core:Style Bonus
- Core:Surprise Rounds
- Core:Sustained