End condition:At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On critical hit:This condition ends at the end of the target's turn instead of the start.On hit:Target is frozen.Heightened:For each additional MP spent, this effect lasts an additional turn with only 1d4 rolled. The number of d4s rolled only increases once these turns pass.