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Revision as of 16:04, 28 October 2026 by Gpe (talk | contribs)
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A creature's movement (abbreviated as MOV) is a measure of how quickly it can move. By default, a creature's MOV is 0, but there are various abilities that set it to different values.

Abilities that affect MOV
Value Ability
-3
-2
-1
0
+1
+2
+3
+4
+5
Proficiency
Fluency

Movement Speed

A creature's base movement speed determines the maximum amount they can Move in a single action under normal conditions. It is determined by the creature's MOV attribute and is equal to 30 + (10 × MOV) in feet per action. A creature's base movement speed alone does not actually determine how far it can move in practice. Every creature has speeds for different types of movement, such as walking, leaping, swimming, climbing, and flying. The possible speed adjustments are double, normal, half, quarter, and none. Moving 5 feet at half speed uses 10 feet of movement, while moving 5 feet at double speed uses only 2.5 feet of movement. The following table summarizes the different movement speed adjustments.

Movement Speed Adjustments
Step Speed Adjustment Distance Multiplier Cost of Moving 5 Feet
4 Double ×2 2.5 feet
3 Normal ×1 5 feet
2 Half ×0.5 10 feet
1 Quarter ×0.25 20 feet
0 None ×0 Cannot move in this way at all

If you are ever faced with a situation where you have multiple speed adjustments applying at once, you take the product of their distance multipliers. For instance, you may be crawling through difficult terrain. If crawling is at quarter speed and difficult terrain is at half speed then you would have a distance multiplier of ×0.125. This means for every 5 feet you move, it would cost the same as moving 40 feet.

The default speed adjustments for different types of movement are as follows.

Default Movement Speed Adjustments
Move Type Speed Adjustment
Walk Speed Normal
Difficult Terrain Speed Half
Crawl Speed Quarter
Swim Speed Quarter
Climb Speed Quarter
Hidden Speed Quarter
Leap Speed (horizontal) Quarter
Leap Speed (vertical) None
Fly Speed None
Dig Speed None
Dive Speed None

Special Movements

Special movements are the types of movement aren't easily described as traversing some distance. Instead of having a rate, these have a fixed amount of movement that they cost.

Special Movements
Name Description Cost
Descending You move down a vertical distance. This requires that you are somehow hovering in the air of your own volition. 5 feet