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You can hear all moving creatures within 30 feet. If the creature is breathing, you can hear it even if it is not moving. You can not detect silent creatures in this way.
Attribute improvement: This ability sets your PER score to a minimum of 2.
You walk through difficult terrain at normal speed.
You resist being surprised.
Feat save improvement: This ability gives proficiency in PER feat saves.
Attribute improvement: This ability sets your INT score to a minimum of -2.
Attribute improvement: This ability sets your MOV score to a minimum of 1.
You vertically leap at quarter speed and horizontally leap at half speed.
If proficient: You instead vertically leap at half speed and horizontally leap at full speed.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Familiar Abilities:
You resist being surprised.
Feat save improvement: This ability gives proficiency in PER feat saves.
End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is lighted. Heightened: For each additional MP spent, deal an additional 1d4 holy magic damage as well.
You resist being surprised.
Feat save improvement: This ability gives proficiency in PER feat saves.
End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is lighted. Heightened: For each additional MP spent, deal an additional 1d4 holy magic damage as well.
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