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Creature:Zombie

From Teriock
Revision as of 17:21, 18 August 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
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 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d2 Mana Dice🩵2 MP⬆️Size 3
 Looks: Humanoid corpses, often rotting or falling apart.

Common creatures found in use by Necromancers everywhere, zombies are one of the easiest undead to create and are a staple of undead armies.


 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -1.
 Duration: Always active.

You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Slow Mana Drain, Undead Mind, and Undying Durability.
 Duration: Always active.

You can see and hear spirits and Ethereal creatures.
 Attribute improvement: This ability sets your PER score to a minimum of 1.
 Duration: Always active.

Healing can be used to damage you. If the creature providing you healing specifies that they are doing so "for damage" then you roll your largest hit die and take that much holy damage instead of the normal healing effect. This does not consume any of your hit dice.
 Execution time: 10 minutes.( 🐢Slow )
 Duration: Instant.
 Range: Your hand's range.

Deal enough mana drain to kill the target. If this successfully kills the target, you revitalize.
 Duration: Always active.

You are immune to unconsciousness, suffocating, and being poisoned. You do not drop due to being at negative HP. You still die when you reach half your maximum HP below zero. You also do not have to breathe.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -3.