Looks: A huge red-orange bird with feathers made of fire.
Phoenixes are not native to this plane.
Abilities:
You are immune to fire damage.
You are adept at magical flame abilities.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your INT score to a minimum of 3.
Attribute improvement: This ability sets your PER score to a minimum of 2.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
If proficient: The BV is now +2. If fluent: The BV is now +3.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You are immune to control effects as well as being frightened or charmed. The effects of Outsider Mind are maintained even if transformed.
At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
Attribute improvement: This ability sets your MOV score to a minimum of 2.
You are immune to fire damage.
You are adept at magical flame abilities.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your INT score to a minimum of 3.
Attribute improvement: This ability sets your PER score to a minimum of 2.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
If proficient: The BV is now +2. If fluent: The BV is now +3.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Limitation: Can only revitalize MP spent on flame abilities.
You are immune to control effects as well as being frightened or charmed. The effects of Outsider Mind are maintained even if transformed.
At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
Attribute improvement: This ability sets your MOV score to a minimum of 2.
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