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Creature:Blue Wraith

From Teriock
Revision as of 07:52, 29 September 2025 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |name=Blue Wraith |hp=4d10 |snk=5 |t=undead;; greater;; spectral |br=26 |int=3 |a=High Intelligence;; Ghostlike;; Incorporeal;; Greater Undead;; Instant Ethereal;; Flying;; Martial Arts;; Vicious Claws;; Blue Wraith Contagion |l=Blue transparent {{L|Category|Humanoid creatures|humanoids}} with red glowing eyes, long claws, and black strands of darkness blowing around them. }}")
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 Stats: ❤️4d10 Hit Dice❤️24 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 3
 Attributes: INT3STR0MOV0SNK5PER0
 Looks: Blue transparent humanoids with red glowing eyes, long claws, and black strands of darkness blowing around them.

 Abilities: 
 Execution time: 0️⃣Free reaction( ↩️Reactive )
 Trigger: You mana drain a creature to death. This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: 1 week.

The creature you mana drained to death is immediately reanimated as a blue wraith under your control. This effect clears if the target is killed and exorcised.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 3.
 Duration: Always active.

You cannot wear armor and you may pass through non-silver walls while Ethereal. You are also immune to being snared.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

 If proficient: The BV is now +2. If fluent: The BV is now +3.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

You gain Offensive Martial Arts and become fluent in it. Additionally, your hands are AV0. If you have Hind Claws, you become fluent in it as well and your feet are AV0.
 Duration: Always active.

Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.