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Creature:Crypt Sentinel

From Teriock
Revision as of 06:06, 27 September 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 3
 Attributes: INT3STR0MOV0SNK1PER0
 Looks: Transparent skeletons.

Dangerous guardians of tombs and relics, these creatures are sometimes recruited as deadly warriors for undead armies.


 Abilities: 
 Casting time: 3️⃣Triple action( ➡️Active )
 Duration: 1 hour.

You go Ethereal or manifest back into the Material Realm.
 Duration: While up.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you take fire damage, this effect doesn't apply on your next turn.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 3.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 1.