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Creature:Sheep

From Teriock
Revision as of 23:50, 26 September 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 2
 Attributes: INT-2STR-1MOV0SNK0PER0

 Abilities: 
 Duration: Always active.

Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

 If proficient: The BV is now +2. If fluent: The BV is now +3.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.

 Familiar Abilities: 
 Casting time: 1️⃣Reaction( ↩️Reactive )
 Trigger: A conjured spell is used within range.
 Duration: Instant.
 Range: 30 feet.
 Requirements: Target is a conjured spell.

Target spell fizzles.
 End condition: The start of your next turn. Heightened: For each additional MP spent, the range of Dispel Magic increases by 10 feet. If proficient: You may now use Dispel Magic P additional times as a free reaction before the start of your next turn. These additional uses do not in turn allow for additional uses. If fluent: You may now use Dispel Magic F additional times as a free reaction before the start of your next turn. These additional uses do not in turn allow for additional uses.