You gain Fluent Cast Aura, Fluent Cast Ball, Fluent Cast Ray, Fluent Cast Ritual, Fluent Cast Touch, Rotator Fluency, and Rotators.
You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
You may rotate between rotator spells during a short rest instead of a long rest.
Having mastered the basic techniques of magic, you are able to cast more advanced spells. If you create any Elder Sorcery spells of your own, they get added to this list. However, just because you "know" how to cast these spells, doesn't mean you are always prepared to. Although all mage classes grant their own Elder Sorcery and rotator spells, you may only have a maximum of MR - 1 of these spells rotated into your spell list at any given time across all classes. MR refers to the number of ranks you have in mage classes. During a long rest, you can "rotate" which spells you have prepared.