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Creature:Pygmy Elephant

From Teriock
Revision as of 20:31, 1 November 2025 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |name=Pygmy Elephant |hp=2d8 |str=2 |size=4 |br=9 |int=-1 |a=Low Strength;; Improved Strength;; Trample;; Disarm-l-{{L|Category|Trunks|u=1}} only.;; Weapon Mastery-l-{{L|Category|Trunks|u=1}} only.;; Snare-l-{{L|Category|Trunks|u=1}} only. |b=Sharp Claw;; Mouth;; Foot;; Swinging Trunk;; Thick Hide |l=Miniature {{L|Creature|Elephant|elephants}}. |d=Pygmy elephants are common mounts in the Oni Isles. They are half the size of traditional {{L|Creature|Elephant...")
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 Stats: ❤️2d8 Hit Dice❤️10 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 4
 Attributes: INT-1STR2MOV0SNK0PER0
 Regions: Southern Isles
 Looks: Miniature elephants.

Pygmy elephants are common mounts in the Oni Isles. They are half the size of traditional elephants, but are just as dangerous!


 Abilities: 
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 💪Arm( Hit target's AC + 2. )
 Duration: Instant.
 Range: Your weapon's range.

Anything held in the targeted arm is knocked out of their hand. This triggers Catch Item.
 Trigger: An item within range is falling or flying by.
 Duration: Instant.
 Range: Your hand's range.

You catch the item. If multiple creatures are all trying to catch the same item, they all roll 1d20. The creature with the highest roll catches the item.
 If proficient: You instead roll 1d20 + P. If fluent: You instead roll 1d20 + F.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
 On critical hit: Deal critical damage. On hit: Deal standard damage.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)
Swinging trunks gain SB when you're attacking a creature with a shield.

Swinging Trunk Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Swinging Trunk 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d4Normal (5 feet)
Thick Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Thick Hide 0 -3   Self 2 0 lb. -3 Armor, Body parts
0Self