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Creature:Charcalamari

From Teriock
Revision as of 05:14, 6 January 2026 by Gpe (talk | contribs) (Created page with "{{CreatureSquid|name=Charcalamari|c=greyscale|a=Disable Ray;; Death Ray}}")
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 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 1
 Attributes: INT-1STR-1MOV0SNK1PER0
 Looks: Flying greyscale squid that swim through the air.

These creatures tend to travel alone but often skirmish in small groups of four or five. These cephalopods are strategic and competitive, throwing spells at each other to activate their detonation, thus taking out competition and prey simultaneously.


 Abilities: 
 Delivery: 🔮Conjured⚡️Ray( 🎯AV0🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 60 feet.
 Requirements: Target is neither dead nor undead.

 On critical hit: Double the number of dice rolled. On hit: Roll 2d6 if this is greater than or equal the number of HP the target has, they die. This does not deal damage. Heightened: For each additional MP spent, roll an additional 1d6.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Another creature uses a non-basic active or reactive ability that isn't a spell against a different creature or some equipment that different creature bares.
 Mana cost: This costs 0 MP if the triggering ability was used on you or some equipment you bear. It costs 1 MP otherwise.
 Duration: 1 minute.
 Range: 60 feet.
 Requirements: You may only target the triggering creature.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target becomes incapable of the ability they were using. If proficient: This also makes the effect of that ability fizzle.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

Conjured missile spells cast on you detonate (emanate in a 10 foot radius aura from you). This is a MOV feat save using your DC. Do not add your proficiency bonus to the DC. This detonating aura delivery is loud.
 If proficient: Your proficiency bonus is now included in the feat save DC. If fluent: Your fluency bonus is now included in the feat save DC.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 1.

 Body Parts: 
Wriggling tentacles gain SB when you're attacking a creature with a shield.

Wriggling Tentacle Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Wriggling Tentacle 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Weapon Body parts
1d4Normal (5 feet)