Looks: Flying greyscale squid that swim through the air.
These creatures tend to travel alone but often skirmish in small groups of four or five. These cephalopods are strategic and competitive, throwing spells at each other to activate their detonation, thus taking out competition and prey simultaneously.
Abilities:
End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target becomes incapable of the ability they were using. If proficient: This also makes the effect of that ability fizzle.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your INT score to a minimum of -1.
Attribute improvement: This ability sets your STR score to a minimum of -1.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Conjured missile spells cast on you detonate (emanate in a 10 foot radius aura from you). This is a MOV feat save using your DC. Do not add your proficiency bonus to the DC. This detonating aura delivery is loud.
If proficient: Your proficiency bonus is now included in the feat save DC. If fluent: Your fluency bonus is now included in the feat save DC.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
Trigger: Another creature uses a non-basic active or reactive ability that isn't a spell against a different creature or some equipment that different creature bares.
Mana cost: This costs 0 MP if the triggering ability was used on you or some equipment you bear. It costs 1 MP otherwise.
Requirements: You may only target the triggering creature.
End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target becomes incapable of the ability they were using. If proficient: This also makes the effect of that ability fizzle.
Limitation: Cannot go more than 5 feet above the ground.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your INT score to a minimum of -1.
Attribute improvement: This ability sets your STR score to a minimum of -1.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Conjured missile spells cast on you detonate (emanate in a 10 foot radius aura from you). This is a MOV feat save using your DC. Do not add your proficiency bonus to the DC. This detonating aura delivery is loud.
If proficient: Your proficiency bonus is now included in the feat save DC. If fluent: Your fluency bonus is now included in the feat save DC.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
Body Parts:
Wriggling tentacles gain SB when you're attacking a creature with a shield.
1d4Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Wriggling Tentacle | 1d4 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Handy, Weapon | Body parts |