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Revision as of 01:05, 5 November 2026 by Gpe (talk | contribs) (Created page with "{{CreatureAnimal |name=Panda |size=4 |hp=2d8 |str=1 |a=Beastly Strength;; Climbing;; Swimming;; Partial Hands;; Forest Native |b=Ferocious Jaw;; Sharp Claw;; Foot |f=Endure;; Talented Peacekeeper |br=5 }}")
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 Stats: ❤️2d8 Hit Dice❤️10 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 4

 Abilities: 
 Duration: Always active.

You can wield two-handed weapons in one hand.

Note: Armor piercing weapons must still be used in two hands to be AV0.


 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

You do not have real opposable thumbs. All items are two-handed for you.

 Body Parts: 
Ferocious jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Ferocious Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Ferocious Jaw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d8Normal (5 feet)
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)

 Familiar Abilities: 
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You are hit by an attack that would damage you.
 Hit cost: See ability text.
 Duration: Instant.

You take the triggering damage as a limb hack instead. All damage types still apply. If the hit was critical, you instead take it as two limb hacks. If you attempted to block the triggering attack, then a limb that used whatever item you blocked with is the one that's hacked. Otherwise, if the damage was dealt by a creature, they choose which limb is affected. If not, it is random. Only an un-hacked limb can be used for this. If that's not possible, you take the damage normally.