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Ability:Storm Rotators

From Teriock
Revision as of 04:33, 24 January 2025 by Gpe (talk | contribs) (Created page with "{{AbilityRotators|Storm|Crown of Ice, Distortion Field, Spell Trigger, Dispel Magic, Effects Resistance}}")
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 Power sources: 💪Martial🧙Storm Mage🤹Skill
 Duration: Always active.

Having mastered the basic techniques in this field of magic, you are able to cast more advanced spells. If you create any Elder Sorcery spells of your own, they get added to this list. However, just because you "know" how to cast these spells, doesn't mean you are always prepared to. Although all mage classes grant their own elder sorcery and rotator spells, you may only have a maximum of 2 × (MR - 1) of these spells rotated into your spell list at any given time across all classes. MR refers to the number of ranks you have in mage classes. During a long rest, you can "rotate" which spells you have prepared. The rotator spells automatically available to you are Crown of Ice, Dispel Magic, Distortion Field, Effects Resistance, and Spell Trigger.
 Casting time: 1️⃣Single action( ➡️Active )
 Duration: 8 hours.( ⏳️Sustained )

A small circle of glowing frost circles above your head. You gain Shock Touch and Blizzard Aura.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.

 End condition: At the end of each of the target's actions, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frozen. Heightened: For each additional MP spent, deal an additional 1d4 magic ice damage as well.
 Duration: Instant.
 Range: 10 feet.

 End condition: At the start of each of the target's actions, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Target is frozen. Heightened: For each additional MP spent, deal an additional 1d4 magic ice damage as well.
 Trigger: A conjured spell is used within range.
 Duration: Instant.
 Range: 30 feet.
 Requirements: Target is a conjured spell.

Target spell fizzles.
 End condition: The start of your next turn. Heightened: For each additional MP spent, the range of Dispel Magic increases by 15 feet. If proficient: You may now use Dispel Magic P additional times as a free action before the start of your next turn. These additional uses do not in turn allow for additional uses. If fluent: You may now use Dispel Magic F additional times as a free action before the start of your next turn. These additional uses do not in turn allow for additional uses.
 Casting time: 10 minutes.( 🐢Slow )
 Duration: 8 hours.( ⏳️Sustained )

You gain Teleport and Displace.
 Casting time: 10 minutes.( 🐢Slow )
 Duration: Instant.
 Range: 5 feet.

Target creature is moved to a location you have studied within your level in miles. You can study locations by performing this ritual on an area you are in over the course of a long rest. This location must be a static part of the environment, not a moving location like a wagon or ship. If the location substantially changes beyond recognition, your ritual will fail to transport creatures there. You can only have 2 location studied at a time.
 Heightened: For each additional MP spent, your maximum teleport distance increases by your level in miles. If proficient: You may now have 2 × P locations studied and can teleport a distance of up to P × your level in miles. If fluent: You may now have 2 × F locations studied and can teleport a distance of up to F × your level in miles.
 Duration: Instant.
 Range: 10 feet.

You are instantly transported to a location you can see within range.
 Heightened: For each additional MP spent, the range increases by 10 feet. If proficient: The range becomes 10 × P feet. If fluent: The range becomes 10 × F feet.

 If proficient: You may instead prepare P of these spells. If fluent: You may instead prepare F of these spells.