Having mastered the basic techniques in this field of magic, you are able to cast more advanced spells. If you create any Elder Sorcery spells of your own, they get added to this list. However, just because you "know" how to cast these spells, doesn't mean you are always prepared to. Although all mage classes grant their own elder sorcery and rotator spells, you may only have a maximum of 2 × (MR - 1) of these spells rotated into your spell list at any given time across all classes. MR refers to the number of ranks you have in mage classes. During a long rest, you can "rotate" which spells you have prepared. The rotator spells automatically available to you are Crown of Ice, Dispel Magic, Distortion Field, Effects Resistance, and Spell Trigger.
A small circle of glowing frost circles above your head. You gain Shock Touch and Blizzard Aura.
You gain Teleport and Displace.
Target creature is moved to a location you have studied within your level in miles. You can study locations by performing this ritual on an area you are in over the course of a long rest. This location must be a static part of the environment, not a moving location like a wagon or ship. If the location substantially changes beyond recognition, your ritual will fail to transport creatures there. You can only have 2 location studied at a time.
You are instantly transported to a location you can see within range.
You cast one single action spell you have that is not delivered by an item.