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Ability:Necromancy Rotators

From Teriock
Revision as of 04:38, 24 January 2025 by Gpe (talk | contribs) (Created page with "{{AbilityRotators|Necromancy|Crown of Fear, Spirit Bury, Ethereal Shift, Undead Reanimation, Death Caster}}")
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 Power sources: 💪Martial🧙Necromancer🤹Skill
 Duration: Always active.

Having mastered the basic techniques in this field of magic, you are able to cast more advanced spells. If you create any Elder Sorcery spells of your own, they get added to this list. However, just because you "know" how to cast these spells, doesn't mean you are always prepared to. Although all mage classes grant their own elder sorcery and rotator spells, you may only have a maximum of 2 × (MR - 1) of these spells rotated into your spell list at any given time across all classes. MR refers to the number of ranks you have in mage classes. During a long rest, you can "rotate" which spells you have prepared. The rotator spells automatically available to you are Crown of Fear, Death Caster, Ethereal Shift, Spirit Bury, and Undead Reanimation.
 Casting time: 1️⃣Single action( ➡️Active )
 Duration: 8 hours.( ⏳️Sustained )

A small circle of glowing purple mist circles above your head. You gain Fear Touch and Fear Aura.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frightened. Heightened: For each additional MP spent, deal an additional 1d4 magic terror damage as well.
 Duration: 1 minute.
 Range: 10 feet.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Target is frightened. Heightened: For each additional MP spent, deal an additional 1d4 magic terror damage as well.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Requirements: Target is dead.

 On hit: Target cannot become wisping. Heightened: For each additional MP spent, this effect lasts for an additional hour. The duration rounds to the nearest hour. If proficient: This effect lasts 10 minutes instead of 1.
 Duration: 8 hours.

You gain Zombify and Animate Dead.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.
 Requirements: Target is dead.

 On hit: Target is reanimated as a zombie. It is not under your command, but is hostile to everyone but you. The zombie keeps the SIZE it had before, but loses all other traits and abilities. Heightened: For each additional MP spent, the duration of this effect increases by 1 hour. The overall duration is rounded to the nearest hour. If proficient: Zombify is warded. If fluent: The base duration of this effect is 1 hour.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.
 Requirements: Target is dead and undead.

Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect.
 If proficient: Target has all HP restored, but its maximum HP is still halved. This does not count as a healing effect. If fluent: Target's HP is no longer halved.

 If proficient: You may instead prepare P of these spells. If fluent: You may instead prepare F of these spells.