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Magically powered abilities are always considered magical effects (although the inverse is not true). If the magical power source is not available, then the ability cannot be executed.
Subcategories
This category has the following 2 subcategories, out of 2 total.
M
- Magically powered skills (46 P)
- Magically powered spells (94 P)
Pages in category "Magically powered abilities"
The following 200 pages are in this category, out of 207 total.
(previous page) (next page)A
B
C
- Ability:Celestial Elder Sorcery Words
- Ability:Chain Lightning
- Ability:Charm
- Ability:Circle of Fire
- Ability:Circle of Healing
- Ability:Circle of Protection
- Ability:Circle of Truth
- Ability:Control and Resist Fire
- Ability:Cremate
- Ability:Crown of Fear
- Ability:Crown of Flame
- Ability:Crown of Ice
- Ability:Crown of Light
- Ability:Crown of Vines
- Ability:Cure Illness
D
E
- Ability:Earthbind Aura
- Ability:Earthbind Touch
- Ability:Elder Inferno Aura
- Ability:Elder Sorcery Creation
- Ability:Emergency Casting
- Ability:Empathic Ray
- Ability:Energy Blast Arrow
- Ability:Ethereal Doorway
- Ability:Ethereal Native
- Ability:Ethereal Senses
- Ability:Ethereal Shift
- Ability:Expanded Flame Elder Sorcery
- Ability:Expanded Life Elder Sorcery
- Ability:Expanded Nature Elder Sorcery
- Ability:Expanded Necromancy Elder Sorcery
- Ability:Expanded Storm Elder Sorcery
- Ability:Explosion
F
- Ability:Familiar Bond
- Ability:Fear Aura
- Ability:Fear Touch
- Ability:Feralborn
- Ability:Fire Ball
- Ability:Fire Damage Immunity
- Ability:Fire Damage Resistance
- Ability:Flame Disciplines
- Ability:Flame Elder Sorcery Words
- Ability:Flame Magic Adept
- Ability:Flame Magic Hexseal
- Ability:Flame Ray
- Ability:Flame Spell Strikes
- Ability:Flying
- Ability:Full Undead
H
I
- Ability:Ice Ball
- Ability:Ice Damage Immunity
- Ability:Ice Damage Resistance
- Ability:Identify
- Ability:Ignite
- Ability:Illusionary Arts
- Ability:Illusive Casting
- Ability:Impure Durability
- Ability:Inferno Aura
- Ability:Instant Ethereal
- Ability:Instant Identify Sight
- Ability:Instant Teleport
- Ability:Intrusive Casting
L
M
- Ability:Mage Light
- Ability:Magical Durability
- Ability:Mana Drain Grasp
- Ability:Mana Drain Poison Strike
- Ability:Mana Drain Touch
- Ability:Medicine Ball
- Ability:Melting Grasp
- Ability:Memory Drain Poison Strike
- Ability:Memory Drain Touch
- Ability:Mind Lock
- Ability:Minor Item Enchantment
- Ability:Minor Undead
- Ability:Minor Weapon Enchantment
- Ability:Morganti Damage Immunity
- Ability:Mystic Item Repair
- Ability:Mystic Weapon Repair
N
- Ability:Nature Disciplines
- Ability:Nature Elder Sorcery Words
- Ability:Nature Magic Adept
- Ability:Nature Magic Hexseal
- Ability:Nature Spell Strikes
- Ability:Necromancy Disciplines
- Ability:Necromancy Elder Sorcery Words
- Ability:Necromancy Magic Adept
- Ability:Necromancy Magic Hexseal
- Ability:Necromancy Spell Strikes
O
P
R
S
- Ability:Self Detonate
- Ability:Shattering Armor
- Ability:Sheltered Casting
- Ability:Shock Touch
- Ability:Simple Illusion Creation
- Ability:Skill Share
- Ability:Slow Mana Drain
- Ability:Spawn Point
- Ability:Spell Immunity
- Ability:Spell Strike
- Ability:Spell Trigger
- Ability:Spirit Bury
- Ability:Spirit Guide
- Ability:Spirit Item
- Ability:Spirit Pact
- Ability:Staff Touch
- Ability:Storm Disciplines
- Ability:Storm Elder Sorcery Words
- Ability:Storm Magic Adept
- Ability:Storm Magic Hexseal
- Ability:Storm Shelter
- Ability:Storm Spell Strikes
- Ability:Sudden Casting
- Ability:Summon the Dead
- Ability:Swift Sleep Aura