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Creature:Lich

From Teriock
Revision as of 09:54, 20 August 2025 by Gpe (talk | contribs)
 Stats: ❤️2d8 Hit Dice❤️10 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 3
 Attributes: INT4STR0MOV0SNK0PER0
 Traits: Undead; skeletal.⚠️BR 0
 Looks: Complete sets of bones, usually humanoid, sometimes with magely garb or items.

 Duration: Always active.

You must mana drain at least 3 creatures to death every day or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
 Duration: Always active.

You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
 Duration: Always active.

You can see and hear spirits and Ethereal creatures.
 Attribute improvement: This ability sets your PER score to a minimum of 1.
 Duration: Always active.

Healing can be used to damage you. If the creature providing you healing specifies that they are doing so "for damage" then you roll your largest hit die and take that much holy damage instead of the normal healing effect. This does not consume any of your hit dice.
 Delivery: 👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.

 On critical hit: Deal 2d8 mana drain to the target. If this kills the target, you revitalize twice. On hit: Deal 1d8 mana drain to the target. If this kills the target, you revitalize.
 Duration: Always active.

You are immune to unconsciousness, suffocating, and being poisoned. You do not drop due to being at negative HP. You still die when you reach half your maximum HP below zero. You also do not have to breathe.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

Necromancy magic you cast costs half as much MP (rounded down) as it would otherwise. If any spell lets you control, create, or reanimate undead and requires presence tier to do so, you may control, create, or reanimate twice as much undead per tier as you would otherwise be able to. These benefits apply to all other control spells as well.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 4.