Looks: Complete sets of bones, usually humanoid, sometimes with magely garb or items.
You must mana drain at least 3 creatures to death every day or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
You can see and hear spirits and Ethereal creatures.
Attribute improvement: This ability sets your PER score to a minimum of 1.
On critical hit: Deal 2d8 mana drain to the target. If this kills the target, you revitalize twice. On hit: Deal 1d8 mana drain to the target. If this kills the target, you revitalize.
You are immune to being frightened or charmed. The effects of Undead Mind are maintained even if transformed.
You are immune to unconsciousness, suffocating, and being poisoned. You do not drop due to being at negative HP. You still die when you reach half your maximum HP below zero. You also do not have to breathe.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Necromancy magic you cast costs half as much MP (rounded down) as it would otherwise. If any spell lets you control, create, or reanimate undead and requires presence tier to do so, you may control, create, or reanimate twice as much undead per tier as you would otherwise be able to. These benefits apply to all other control spells as well.
For every rank you gain by leveling up, you gain a rank in Necromancer as well.
Attribute improvement: This ability sets your INT score to a minimum of 4.
You are immune to arrows and vitals target abilities.
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