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Creature:Cheetah

From Teriock
Revision as of 17:58, 21 August 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
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 Stats: ❤️2d8 Hit Dice❤️10 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 3
 Attributes: INT-2STR1MOV3SNK0PER0
 Creature types: Cat

 Abilities: 
 Duration: Always active.

You gain Climbing and Leaping.
 Feat save improvement: This ability gives proficiency in MOV feat saves.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

When you use Hitman, you may instead prepare an area up to 15 feet by 15 feet. In addition, you resist being surprised in towns and other urban areas. You also gain Reactive Hide.
 Execution time: 0️⃣Free reaction( ↩️Reactive )
 Trigger: You drop another creature.
 Duration: Instant.

You become hidden.

 If proficient: The size of area you can prepare is (P + 2) × 5 feet by (P + 2) × 5 feet. If fluent: The size of area you can prepare is (F + 2) × 5 feet by (F + 2) × 5 feet.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Trigger: You have just hit a creature with an attack that dealt them damage from it.
 Duration: Instant.
 Range: Your weapon's range.

Target takes an additional 5 lethal damage. This also has all damage types of the triggering attack. If the triggering attack was a critical hit, this deals 10 damage instead.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 3.

 Body Parts: 
Ferocious jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Ferocious Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Ferocious Jaw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d8Normal (5 feet)
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Rending claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Rending Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Rending Claw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d8Normal (5 feet)

 Familiar Abilities: 
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

 If proficient: The BV is now +2. If fluent: The BV is now +3.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.
 Trigger: You have just hit a creature with an attack that dealt them damage from it.
 Duration: Instant.
 Range: Your weapon's range.

Target takes an additional 5 lethal damage. This also has all damage types of the triggering attack. If the triggering attack was a critical hit, this deals 10 damage instead.