Abilities:
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
If proficient: The BV is now +2. If fluent: The BV is now +3.
Attribute improvement: This ability sets your INT score to a minimum of -2.
As you attack, choose either arm or leg. The damage gets dealt accordingly.
On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a body hack.
Attribute improvement: This ability sets your STR score to a minimum of -1.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
If proficient: The BV is now +2. If fluent: The BV is now +3.
Attribute improvement: This ability sets your INT score to a minimum of -2.
Limitation: Biting items only.
As you attack, choose either arm or leg. The damage gets dealt accordingly.
On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
Limitation: Biting items only.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a body hack.
Attribute improvement: This ability sets your STR score to a minimum of -1.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
Limitation: Biting items only.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.
Familiar Abilities:
Target makes a creature become poisoned. The poison deals 1d6 toxic damage. The way the item delivers this to its user depends on the nature of the item. If it's food or drink, it's when the item is consumed. The GM may approve other cases as well. The item only delivers the poison effect once.
End condition: Target dies. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.
Requirements: Target is not a weapon.
Target makes a creature become poisoned. The poison deals 1d6 toxic damage. The way the item delivers this to its user depends on the nature of the item. If it's food or drink, it's when the item is consumed. The GM may approve other cases as well. The item only delivers the poison effect once.
End condition: Target dies. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.
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