Abilities:
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You no longer have to stay on the surface of water while Swimming.
Attribute improvement: This ability sets your STR score to a minimum of -1.
Attribute improvement: This ability sets your STR score to a minimum of -1.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
If proficient: The BV is now +2. If fluent: The BV is now +3.
You cannot use items in your hands.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You swim at full speed.
Armor you wear is unbreachable.
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You no longer have to stay on the surface of water while Swimming.
Attribute improvement: This ability sets your STR score to a minimum of -1.
Attribute improvement: This ability sets your STR score to a minimum of -1.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
If proficient: The BV is now +2. If fluent: The BV is now +3.
You cannot use items in your hands.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You swim at full speed.
Armor you wear is unbreachable.
Familiar Abilities:
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
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