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Creature:Skull Warrior

From Teriock
Revision as of 08:43, 27 September 2025 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |name=Skull Warrior |hp=2d10 |mp=2d10 |int=4 |a=Full Undead;; Fire Ball;; Flame Ray;; Amplify Flame Spells;; Missile Immunity;; Vitals Durability;; Improved Healing Factor;; Very High Intelligence |Complete skeletons in ninja garb. The usually have a {{L|Equipment|Ninjatu|ninjatu sword}}. |d=Incredibly combat oriented creatures that are known for being exceedingly intelligent, often tacticians, and the right hand man for many {{L|Category|Undead creatures|u...")
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 Stats: ❤️2d10 Hit Dice❤️12 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 4
 Attributes: INT4STR0MOV0SNK0PER0

Incredibly combat oriented creatures that are known for being exceedingly intelligent, often tacticians, and the right hand man for many undead armies.


 Abilities: 
 Duration: Always active.

When you attack with Flame Ray or Fire Ball, you may target an additional creature or the same creature twice. Any costs you pay must be paid twice and be the same for both attacks These incur attack penalties as though they were two separate attacks.
 If fluent: You may instead choose up to 1 + F additional or repeated targets.
 Delivery: 🔮Conjured🔥Ball( 🪨UB🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 30 feet.

 On critical hit: Double the damage dice dealt by this ability. On hit: Deal 1d4 fire magic damage to target. Heightened: For each additional MP spent, deal an additional 1d4 fire magic damage.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 60 feet.

 On critical hit: Double the damage dice dealt by this ability. On hit: Deal 1d8 fire magic damage to target. Heightened: For each additional MP spent, deal an additional 1d8 fire magic damage.
 Duration: While alive.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you take fire damage, this effect doesn't apply on your next turn.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 4.