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Creature:Wraith

From Teriock
Revision as of 09:18, 27 September 2025 by Gpe (talk | contribs)
 Stats: ❤️4d10 Hit Dice❤️24 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 3
 Attributes: INT0STR0MOV0SNK5PER0
 Creature types: Wraith
 Looks: Transparent humanoids with red glowing eyes, long claws, and black strands of darkness blowing around them.

 Abilities: 
 Delivery: 🔮Conjured👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.
 Requirements: Target is dead and undead.

Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect.
 If proficient: Target has all HP restored, but its maximum HP is still halved. This does not count as a healing effect. If fluent: Target's HP is no longer halved.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 hour.
 Range: Your hand's range.
 Requirements: A creature may only have up to PRES creatures charmed at a time.

 On hit: Target is charmed.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 5.
 Duration: Always active.

You cannot wear armor and you may pass through non-silver walls while Ethereal. You are also immune to being snared.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

 If proficient: The BV is now +2. If fluent: The BV is now +3.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Trigger: You have just hit a creature with an attack that dealt them damage from it.
 Duration: Instant.
 Range: Your weapon's range.

Target takes an additional 5 lethal damage. This also has all damage types of the triggering attack. If the triggering attack was a critical hit, this deals 10 damage instead.
 Duration: Always active.

You gain Offensive Martial Arts and become fluent in it. Additionally, your hands are AV0. If you have Hind Claws, you become fluent in it as well and your feet are AV0.
 Duration: Always active.

Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.