End condition:At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On fail:Target is frozen.On success:Target is frozen. At the end of each of the target's actions, they roll 2d4. If either of these dice roll a 4, this effect ends. Target takes half as much damage from this as they would otherwise. This is calculated after any boosts or deboosts.Heightened:For each additional MP spent, deal an additional 2d10icemagicdamage. Additionally, the range of this increases by 5 feet.