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Creature:Sired-by Vampire

From Teriock
Revision as of 18:25, 29 September 2025 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |hp=x |mp=x |size=x |int=x |mov=x |per=x |snk=x |str=x |l=These creatures look exactly like their original species and often do not even seem undead! They usually have slightly pale skin and more pronounced fangs. |a=Partial Undead;; Feeding;; Charm;; Talented Courtier;; Sunlight Sensitivity |d=Running water is painful to these creatures. |t=partial;; undead;; corporeal |c=vampire |br=5 }}")
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 Stats: ❤️Variable Hit Dice🩵Variable Mana Dice⬆️Variable Size
 Creature types: Vampire
 Looks: These creatures look exactly like their original species and often do not even seem undead! They usually have slightly pale skin and more pronounced fangs.
 Inherited stats: Variable stats are inherited from the parent creature.

Running water is painful to these creatures.


 Abilities: 
 Delivery: 👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 hour.
 Range: Your hand's range.
 Requirements: A creature may only have up to PRES creatures charmed at a time.

 On hit: Target is charmed.
 Duration: Always active.

You must mana drain at least 3 creatures to death every day 24 hours or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
 Duration: Always active.

You count as being undead for the purposes of abilities, damage, and other effects. You also gain Healing Sensitivity.
 Duration: Always active.

Healing can be used to damage you. If the creature providing you healing specifies that they are doing so "for damage" then you roll your largest hit die and take that much holy magic damage instead of the normal healing effect. This does not consume any of your hit dice.
 Duration: Always active.

If you end your turn in direct sunlight, you roll your largest hit die and take that much holy magic damage instead of the normal healing effect. This does not consume any of your hit dice.