Looks: These creatures look exactly like their original species and often do not even seem undead! They usually have slightly pale skin and more pronounced fangs.
Running water is painful to these creatures.
Abilities:
On hit: Target is charmed.
You must mana drain at least 3 creatures to death every day 24 hours or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Healing Sensitivity.
On hit: Target is charmed.
You must mana drain at least 3 creatures to death every day 24 hours or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Healing Sensitivity.