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Ability:Running Water Sensitivity

From Teriock
Revision as of 18:39, 29 September 2025 by Gpe (talk | contribs) (Created page with "{{#invoke:A|a |name=Running Water Sensitivity |pre=passive |flaw=1 |magic=1 |necro=1 |e=If you end your {{L|Core|Turns|turn}} in running water, {{TextHealingForDamage}} }}")
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 Power sources: Magical💀Necromancy
 Duration: Always active.

If you end your turn in running water, you roll your largest hit die and take that much holy magic damage instead of the normal healing effect. This does not consume any of your hit dice.