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Ability:Running Water Sensitivity
From Teriock
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Revision as of 18:39, 29 September 2025 by Gpe(talk | contribs)(Created page with "{{#invoke:A|a |name=Running Water Sensitivity |pre=passive |flaw=1 |magic=1 |necro=1 |e=If you end your {{L|Core|Turns|turn}} in running water, {{TextHealingForDamage}} }}")
If you end your turn in running water, you roll your largesthit die and take that much holymagic damage instead of the normal healing effect. This does not consume any of your hit dice.