Looks: Demonic looking animals or beasts with a supernatural intelligence in the eyes and often characteristic infernal traits such as wings, horns, or claws.
Attribute increase: Supernatural Strength if at least size 6. Monstrous Strength if at least size 12.
Beast Demons are outsiders and thus they may have many other abilities not listed here. Unlike other demons, beast demons become sidetracked more easily and can be distracted.
Abilities:
You fly at half speed.
If proficient: You instead fly at full speed.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
As you attack, choose either arm or leg. The damage gets dealt accordingly.
On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
You fly at half speed.
If proficient: You instead fly at full speed.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
Limitation: Claws only.
As you attack, choose either arm or leg. The damage gets dealt accordingly.
On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
Body Parts:
1Normal (5 feet)
Fanged jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Fanged Jaw | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Biting, Weapon | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
Ripping claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d10Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Ripping Claw | 1d10 | -3 | AV0 | Normal (5 feet) | +2 | 0 lb. | -3 | Handy, Weapon | Body parts |