HP increase: Gain another hit die for every 1 additional size.
Sea serpents are the wyrms of the sea.
Abilities:
You gain Battle Roar Aura and Improved Battle Cry.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
You gain Battle Cry Aura and Battle Cry Resistance.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
You resist being frightened.
End condition: You die or 1 minute passes without combat.
Your natural armor is dragon scale.
At the start of each of your turns, you revitalize and regain that many MP. This does not consume your mana die.
Attribute improvement: This ability sets your SNK score to a minimum of -3.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
You can stay under water indefinitely without drowning.
You have Swimming and Diving but have no walk speed.
You swim at full speed.
You no longer have to stay on the surface of water while Swimming.
You gain Battle Roar Aura and Improved Battle Cry.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
Improvement: You are adept at Battle Cry Aura.
You gain Battle Cry Aura and Battle Cry Resistance.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
You resist being frightened.
End condition: You die or 1 minute passes without combat.
Your natural armor is dragon scale.
Limitation: Only in vicinity of lair.
Limitation: Only in vicinity of lair.
At the start of each of your turns, you revitalize and regain that many MP. This does not consume your mana die.
Attribute improvement: This ability sets your SNK score to a minimum of -3.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
You can stay under water indefinitely without drowning.
You have Swimming and Diving but have no walk speed.
You swim at full speed.
You no longer have to stay on the surface of water while Swimming.
Body Parts:
0Self
Crushing jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d10Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Crushing Jaw | 1d10 | -3 | AV0 | Normal (5 feet) | +2 | 0 lb. | -3 | Biting, Weapon | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Reinforced Scales | 0 | -3 | Self | 4 | 0 lb. | -3 | Armor, Body parts |