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These creatures are believed to been created by demon-fae crossbreeds.
Abilities:
Attribute improvement: This ability sets your INT score to a minimum of -2.
You must mana drain at least 3 creatures to death every day 24 hours or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Impure Durability, Mana Drain Grasp, Undead Mind, and Undying Durability.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of -2.
On hit: Target becomes a zombie when they die. This is an illness that can be cured with a DC 8 herbalist check during Cure Illness.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You must mana drain at least 3 creatures to death every day 24 hours or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Impure Durability, Mana Drain Grasp, Undead Mind, and Undying Durability.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of -2.
On hit: Target becomes a zombie when they die. This is an illness that can be cured with a DC 8 herbalist check during Cure Illness.
Body Parts:
Ferocious jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d8Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Ferocious Jaw | 1d8 | -3 | AV0 | Normal (5 feet) | +1 | 0 lb. | -3 | Biting, Weapon | Body parts |