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Creature:Silver Joro

From Teriock
Revision as of 19:50, 1 November 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
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 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 3
 Attributes: INT0STR0MOV0SNK0PER0
 Creature types: Ork
 Regions: Amon
 Looks: Like common orks with more human features, Silver skin, and Silver eyes.
 Lifespan: 60 years. Adult at age 12.

Joro com from Amon and speak an odd language that seems reminiscent of elven and orkish languages, but with other odd features as well. Joro typically become connected to some totem animal during their childhood and, upon reaching adulthood, are able to tap into the powers of this animal.


 Abilities: 
 Duration: Always active.

You do not get to choose what classes you go. Instead, they are determined for you through some external force. If not otherwise specified by the GM, this is determined randomly. However, you get your first rank at level 1 instead of level 6. You are still proficient in the abilities you get through this rank. This extra rank does not give you additional hit dice, mana dice, HP, or MP.

Once a class is determined, you stick with it for two ranks. After that, you will start learning a new class and stick with it for another two ranks. It is possible to get the same class for multiple sets of two ranks.

Every two ranks, you gain an additional flaw as well from the following list.

Limitation: While in a group of three or more Joro and on horsepack on in the presence of your Joro Totem species.
 Execution time: 🌙Short rest( 🐢Slow )
 Duration: 8 hours.( ⏳️Sustained )
 Requirements: You are not sustaining Hunting Party.

Pick 1 species you're familiar with. Your allies have Gifted Snare against creatures of that species. You also have Limited Flanking against creatures of that species.
Limitation: You only get the benefits of Flanking against creatures of the species you chose.
 Duration: Always active.

You have advantage on attack rolls against creatures that are within 5 feet of an ally of yours that isn't incapacitated and that you can see.

 If proficient: You may instead pick up to P species you're familiar with. If fluent: You may instead pick up to F species you're familiar with.
 Duration: Always active.

When you wear armor with an AV greater than 1, you are incapable of Silver Joro Channeling, Gold Joro Channeling, Joro Totem, and all abilities from ranks gained from Classtoids if you wear armor with an AV greater than 1.
 Duration: Always active.

You have a spiritual connection to some common animal species. This is typically determined randomly, but your GM may have some other method they use. You have a tamer fluency for your joro totem species.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
Limitation: While in a group of three or more Joro and on horsepack on in the presence of your Joro Totem species.
 Duration: Always active.

You are an expert tracker. In addition, you gain Agile outside towns and other urban areas.
 Attribute improvement: This ability sets your PER score to a minimum of 1.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hide 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)