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Creature:Pygmy Elephant

From Teriock
Revision as of 20:31, 1 November 2025 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |name=Pygmy Elephant |hp=2d8 |str=2 |size=4 |br=9 |int=-1 |a=Low Strength;; Improved Strength;; Trample;; Disarm-l-{{L|Category|Trunks|u=1}} only.;; Weapon Mastery-l-{{L|Category|Trunks|u=1}} only.;; Snare-l-{{L|Category|Trunks|u=1}} only. |b=Sharp Claw;; Mouth;; Foot;; Swinging Trunk;; Thick Hide |l=Miniature {{L|Creature|Elephant|elephants}}. |d=Pygmy elephants are common mounts in the Oni Isles. They are half the size of traditional {{L|Creature|Elephant...")
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 Stats: ❤️2d8 Hit Dice❤️10 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 4
 Attributes: INT-1STR2MOV0SNK0PER0
 Regions: Southern Isles
 Looks: Miniature elephants.

Pygmy elephants are common mounts in the Oni Isles. They are half the size of traditional elephants, but are just as dangerous!


 Abilities: 
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 💪Arm( Hit target's AC + 2. )
 Duration: Instant.
 Range: Your weapon's range.

Anything held in the targeted arm is knocked out of their hand. This triggers Catch Item.
 Duration: Always active.

You gain Beastly Strength and Improved Armor Piercing.
 Duration: Always active.

Can wield two-handed weapons in one hand.

Note: Armor piercing weapons must still be wielded in two hands to be AV0.


 Attribute improvement: This ability sets your STR score to a minimum of 1.

 Attribute improvement: This ability sets your STR score to a minimum of 2.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
 On critical hit: Deal critical damage. On hit: Deal standard damage.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)
Swinging trunks gain SB when you're attacking a creature with a shield.

Swinging Trunk Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Swinging Trunk 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d4Normal (5 feet)
Thick Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Thick Hide 0 -3 Self 2 0 lb. -3 Armor, Body parts
0Self