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Looks: Weblings look like various common humanoid species, but are completely pale. They are not albino. Rather, everything is completely white. This includes their skin, their eyes, their hair, their blood, etc. Weblings' hair grows fast. It's long and silky.
Abilities:
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You pull an additional 5 stones from the death bag.
You have one random innate Elder Sorcery spell that is constructed out of random Elder Sorcery words. The GM will determine what words are used and what the spell does. This spell does not need to be prepared.
You are resistant to effects that would make you snared or immobilized. The DC for you to escape snares caused by Spiga Webbing and the abilities it provides is reduced by 8.
You fall asleep. You may instead choose to take 1d6 magic psychic damage if you wish to stay awake. You are also vulnerable to mental effects and tradecrafts.
Limitation: Outside Teriock and Amon only.
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Limitation: Outside Teriock and Amon only.
You pull an additional 5 stones from the death bag.
You have one random innate Elder Sorcery spell that is constructed out of random Elder Sorcery words. The GM will determine what words are used and what the spell does. This spell does not need to be prepared.
You are resistant to effects that would make you snared or immobilized. The DC for you to escape snares caused by Spiga Webbing and the abilities it provides is reduced by 8.
Trigger: A creature pays mana into you. This triggers automatically. You cannot choose to not use it if you are able to.
You fall asleep. You may instead choose to take 1d6 magic psychic damage if you wish to stay awake. You are also vulnerable to mental effects and tradecrafts.
Body Parts:
1Normal (5 feet)
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hand | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Handy, Prehensile, Small | Body parts |
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Mouth | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Biting, Small | Body parts |