Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Creature:Webling

From Teriock
Revision as of 21:27, 1 November 2025 by Gpe (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d10 Mana Dice🩵6 MP⬆️Variable Size
 Attributes: INT0STR0MOV0SNK0PER0
 Looks: Weblings look like various common humanoid species, but are completely pale. They are not albino. Rather, everything is completely white. This includes their skin, their eyes, their hair, their blood, etc. Weblings' hair grows fast. It's long and silky.
 Inherited stats: Variable stats are inherited from the parent creature.

 Abilities: 
Limitation: Outside Teriock and Amon only.
 Duration: Always active.

You cannot reproduce.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your hand's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.
Limitation: Outside Teriock and Amon only.
 Duration: Always active.

You pull an additional 5 stones from the death bag.
 Duration: Always active.

You have one random innate Elder Sorcery spell that is constructed out of random Elder Sorcery words. The GM will determine what words are used and what the spell does. This spell does not need to be prepared.
 Duration: Always active.

You are resistant to effects that would make you snared or immobilized. The DC for you to escape snares caused by Spiga Webbing and the abilities it provides is reduced by 8.
 Trigger: A creature pays mana into you. This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: Instant.

You fall asleep. You may instead choose to take 1d6 magic psychic damage if you wish to stay awake. You are also vulnerable to mental effects and tradecrafts.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)