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Category:Missile equipment

Category page
Revision as of 23:39, 22 November 2025 by Gpe (talk | contribs) (Created page with "{{EProp}}")
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A missile item cannot be used to make melee attacks.

Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Style Bonus Properties/Abilities Equipment Classes
1 Blowgun 1d4 -1 Ammunition (80 / 320 feet) 0 1 lb. -2 Quickshot Loading, Missile, Weapon

Specialty weapons

2 Boomerang 1d4 -1 Thrown (20 / 60 feet) 0 2 lb. -3 Savage Missile, Returning, Small, Weapon

Specialty weapons

3 Boulder 1d8 -4 UB Thrown (STR × 5 / STR × 15 feet) +1 75 lb. 3 Gladiator Cumbersome, Missile, Weapon

Boulders

4 Bowshield 1d8 -3 Ammunition (100 / 400 feet) 3 14 lb. -1 Blocking, Loading, Missile, Tower Shielding, Two-Handed, Weapon

Bows, Shields

5 Crossbow 1d8 -3 Ammunition (80 / 320 feet) 0 5 lb. -2 Sniper Loading, Missile, Two-Handed, Weapon

Bows

6 Hand Crossbow 1d6 -2 Ammunition (30 / 120 feet) 0 3 lb. -3 Loading, Missile, Weapon

Bows

7 Longbow 1d8 -3 Ammunition (150 / 600 feet) 0 2 lb. -1 Sniper Loading, Missile, Two-Handed, Weapon

Bows

8 Musket 1d10 -4 Ammunition (40 / 120 feet) 0 10 lb. -1 Cumbersome, Fragile, Involved, Loading, Missile, Two-Handed, Weapon

Guns

9 Pistol 1d6 -2 Ammunition (30 / 90 feet) 0 3 lb. -2 Quickshot Fragile, Loading, Missile, Small, Weapon

Guns

10 Shortbow 1d6 -2 Ammunition (80 / 320 feet) 0 2 lb. -2 Quickshot Loading, Missile, Two-Handed, Weapon

Bows