Revision as of 20:20, 3 January 2026 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Looks: Ugly, and hunched with a lanky build and dark troll, thick, leathery skin.
Rift trolls are elemental trolls that have come to this plane. They are partial elementals themselves and have the same protections. They also have an uncanny power to shape their element to their will and may have other abilities as well that aren't listed here.
Abilities:
Attribute improvement: This ability sets your INT score to a minimum of 3.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
You are immune to falling unconscious.
Attribute improvement: This ability sets your INT score to a minimum of 3.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
You are immune to falling unconscious.
[[Ability:{{{e}}} Element Shaping|]]{{Ability:{{{e}}} Element Shaping }}
[[Ability:{{{e}}} Magic Hexseal|]]{{Ability:{{{e}}} Magic Hexseal }}
Body Parts:
1Normal (5 feet)
0Self
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hide | 0 | -3 | Self | 1 | 0 lb. | -3 | Armor, Body parts |
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Mouth | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Biting, Small | Body parts |
Prehensile rending claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d8Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Prehensile Rending Claw | 1d8 | -3 | AV0 | Normal (5 feet) | +1 | 0 lb. | -3 | Handy, Prehensile, Weapon | Body parts |