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Creature:Steel Golem

From Teriock
Revision as of 19:39, 5 January 2026 by Gpe (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
 Stats: ❤️3d20 Hit Dice❤️33 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 1-10
 Attributes: INT4STR1MOV0SNK-2PER0
 Creature types: Golem
 Looks: Humanoid statue made of steel.
 Innate ranks: Innately rank 4.
 HP increase: Gain another hit die for every 1 additional size.
 Attribute increase: 

Golems are built as sentries to guard particular spots or items and have a trigger system that activates them. They generally follow a set "program" while active.


 Abilities: 
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -2.
 Duration: Always active.

Your natural armor is dragon scale.

Armor that's dragon scale has its AV increased by 2.

 Trigger: Another creatures spends 1 or more MP into you. This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: While down.

You instantly regain all hit dice and mana dice, revive, heal once for each of your hit dice, and revitalize once for each of your mana dice. This does not consume any hit dice or mana dice.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Duration: Instant.

You may block with a BV equal to your AV for the purpose of Shattering Armor.
Note: This does not allow you to delivery other blocks in this way.

 On success: Equipment that delivers attack you block becomes shattered.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 4.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Reinforced Plating Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Reinforced Plating 0 -3   Self 4 0 lb. -3 Armor, Body parts
0Self