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Condition:Critically Wounded

From Teriock
Revision as of 17:31, 6 July 2026 by Gpe (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Creatures become critically wounded when they are 1 HP or MP above half their maximum HP or MP below zero but also have at least zero HP or MP respectively. This is 1 HP or MP above the threshold for being dead. A creature that's critically wounded cannot be awakened.